It has been a few days since I was given my APP brief, and during that time I have been thinking over my interests and generated some possible ideas with the help of mind maps. Yet I feel that I need to delve deeper in other to create a strong and successful design briefs.
I'm going to aim to produce three briefs as I haven't yet provided a sufficient amount of research for my dissertation, and if I do happen to fall on Option B then at least I already have an extra brief "waiting" for me.
Typography
I haven't done any hand lettering yet but I have a deep interest in them. If I happen to choose to do typography or hand lettering for a brief then I might find it challenging, and yet this will also mean that I could tick off another thing on my personal to-do list.
Here's a mood board of inspirations:
Image sources: Greg Coulton: http://www.behance.net/gregcoulton; Martin Schmetzer: http://www.behance.net/PapperOPenna; Sagmeister & Walsh and Yuko Shimizu: http://www.behance.net/gallery/Yes-Dumbo-Improvement-Project-Mural/11245521; Steve Simpson: http://www.behance.net/stevesimpson (2) ; Antonia Rodrigues Jr: http://www.behance.net/ARJr; Pako Garcia: http://www.behance.net/hideer; Alison Freund: http://www.behance.net/allisonfreund; Biljana Kroll: http://www.behance.net/biljanakroll; Linzie Hunter: http://www.behance.net/Linzie; Kelly Thorn: http://www.kellythorn.com/
From looking at this mood board I am inspired to mix illustration with typography, and perhaps do something like inspirational quotes on little cards, diaries or even a little coffee cup.
Birthday Card
One of my other ideas was to produce a birthday card but I'm not too sure what target market to aim for. I would like to do something for those in their late twenties and up as I realised that it's quite hard for them to buy cards for others (especially because most cards are all sparkly and pretty). However I just need some inspiration!
Showing posts with label APP Identity. Show all posts
Showing posts with label APP Identity. Show all posts
Tuesday, 8 October 2013
Sunday, 6 October 2013
V&A Exhibitions: The Memory Palace and Illustration Awards
On Monday my design group and I went to visit the V&A Museum to see a few exhibitions: the Memory Palace, V&A Illustration Awards and the Making It Up: Photographic Fictions.
I found all of them quite interesting but the one that was the most unusual was the Memory Palace. It was set out as a “walk-through book” which was something I haven’t heard of nor experienced before so I was quite excited to see it again as I went there previously with a friend over the summer.
The Memory Palace
I have to admit that I much enjoyed the second trip compared to the first as I was a bit overwhelmed by how strange it was, but now I was able to think deeper and analyse some of the pieces there.
The “walk-through book” was actually much easier to follow than it is in a normal book, as every part is sectioned off with plenty of illustrations and typography. The text wasn’t displayed in blocks of texts but broken up into two or three sentences. This created a sense of flow because it allows the viewer to take their time when going around the room and follow the story at their own pace, allowing them to take all of the information in rather than glazing over a large amount of information.
However it was quite difficult to follow exactly where to go next because of the fact that this “book” is spread across various walls, but somehow everything is still flowed perfectly as the mind will then take the pieces of information they have gathered and connect them. This means that it might be easier to read this “book” as an actual book, because it’s clear what to read next.
Francesco Franchi
As the “walk-through book” covered a whole room, it meant that everything was larger so that all of the little details could be seen up close. An example of this is the first illustration done by Francesco Franchi, which was an infographic poster on the art of mnemonics (an aid in remembering).
The poster itself is extremely large, much larger than A1 and is set out in a portrait orientation with the timeline at the side. This means that the viewer is able to see the type clearly, even the smallest one. It is quite hard to follow the type due to the poster’s incredible detail, which is probably why the designers had used a monotone palette as a colourful one would only confuse the viewer and all of that detail would be lost.
Both of the typefaces they used were sans serif, meaning that it was easier to read as there weren’t any little serifs to get in the way when they’re at a small scale. The one used for the heading has a digital/sci-fi appearance – much like the ones used in digital clocks – which could relate to the technology that had been lost in this future world. The other typeface is quite plain and this might suggest that people have forgotten what printed words looked like and so used its simplest form.
This means that at first the poster is quite overwhelming because there is a lot of type, little illustrations and symbols to read. However the way it’s been displayed allows the viewer to take each part by circle before moving onto the next one. The eyes flow accordingly to how everything is placed: from the silhouette of a head at the bottom, then across all of the circles that are connected by thin lines.
These lines could bring up connotations of sunrays or the solar system, as a series of circles are connected to such lines. This thus is connected to science which and supports the whole subject of this infographic as it’s showing the art of mnemonics.
The combination of these “sun rays” and circles bring up the overall image of cogs, so might suggest that the human mind is similar to that of a clock, as when time goes by our minds expand to take in more knowledge.
I found all of them quite interesting but the one that was the most unusual was the Memory Palace. It was set out as a “walk-through book” which was something I haven’t heard of nor experienced before so I was quite excited to see it again as I went there previously with a friend over the summer.
The Memory Palace
I have to admit that I much enjoyed the second trip compared to the first as I was a bit overwhelmed by how strange it was, but now I was able to think deeper and analyse some of the pieces there.
The “walk-through book” was actually much easier to follow than it is in a normal book, as every part is sectioned off with plenty of illustrations and typography. The text wasn’t displayed in blocks of texts but broken up into two or three sentences. This created a sense of flow because it allows the viewer to take their time when going around the room and follow the story at their own pace, allowing them to take all of the information in rather than glazing over a large amount of information.
However it was quite difficult to follow exactly where to go next because of the fact that this “book” is spread across various walls, but somehow everything is still flowed perfectly as the mind will then take the pieces of information they have gathered and connect them. This means that it might be easier to read this “book” as an actual book, because it’s clear what to read next.
Francesco Franchi
As the “walk-through book” covered a whole room, it meant that everything was larger so that all of the little details could be seen up close. An example of this is the first illustration done by Francesco Franchi, which was an infographic poster on the art of mnemonics (an aid in remembering).
The poster itself is extremely large, much larger than A1 and is set out in a portrait orientation with the timeline at the side. This means that the viewer is able to see the type clearly, even the smallest one. It is quite hard to follow the type due to the poster’s incredible detail, which is probably why the designers had used a monotone palette as a colourful one would only confuse the viewer and all of that detail would be lost.
Both of the typefaces they used were sans serif, meaning that it was easier to read as there weren’t any little serifs to get in the way when they’re at a small scale. The one used for the heading has a digital/sci-fi appearance – much like the ones used in digital clocks – which could relate to the technology that had been lost in this future world. The other typeface is quite plain and this might suggest that people have forgotten what printed words looked like and so used its simplest form.
This means that at first the poster is quite overwhelming because there is a lot of type, little illustrations and symbols to read. However the way it’s been displayed allows the viewer to take each part by circle before moving onto the next one. The eyes flow accordingly to how everything is placed: from the silhouette of a head at the bottom, then across all of the circles that are connected by thin lines.
These lines could bring up connotations of sunrays or the solar system, as a series of circles are connected to such lines. This thus is connected to science which and supports the whole subject of this infographic as it’s showing the art of mnemonics.
The combination of these “sun rays” and circles bring up the overall image of cogs, so might suggest that the human mind is similar to that of a clock, as when time goes by our minds expand to take in more knowledge.
Labels:
APP,
APP AOI,
APP Home,
APP Identity,
APP Words,
inspiration,
research
Friday, 4 October 2013
APP: The Overall Brief and Learning Outcomes Analysis
Project: Advanced Professional Practice
Level: Honours
Date Set: 30.09.2013
Date Due: Part 1: 16.12.13 and full submission 23.01.14
Preamble
This module is designed to encourage and enable students to use graphic design and the 'client' to expand and develop their professional style and to produce bodies of work for public scrutiny and evaluation. The module will enable students to synthesise theoretical, conceptual and technical skills gained during the programme to manage projects in a variety of areas of design practice and produce appropriate practical solutions.
The brief is designed in such a way as to allow open interpretation within the given theme and allow flexibility within chosen pathways. To ensure clear direction and intent from the outset of the course, you will need to determine and agree with the teach staff, your chosen pathway, i.e. typography, illustration, etc.
The Brief
The 'weight' of the dissertation that you have chosen will determine how many of the themes you will have to cover. The following indicates how many themes you are to choose:
Title
Pathway Option A -
Dissertation - 15 credits (3000-4000 words)
Advance Professional Practice - 60 credits (4 projects)
Major Project - 45 credits
Pathway Option B
Dissertation - 30 credits (5000-6000 words)
Advanced Professional Practice - 45 credits (3 themes)
Major Project - 45 credits
Pathway Option C
Dissertation - 45 credits (7000-8000 words)
Advanced Professional Practice - 30 credits (2 themes)
Major Project - 45 credits
Choose theme(s) from the following:
Arrival
Identity
Words
Conflict
Adventure
Home
Conclusion:
With all of this in mind, I will now need to decide which of the themes to choose which I shall do by creating mind maps of each one. Luckily the brief is allows for open interpretation so that I could create something that I'm interested in.
Learning Outcomes
Here are the learning outcomes for the APP, and I have analysed each one just beneath it.
[1] Gain an understanding of the needs and requirements of professional practice.
I am doing this by analysing the design brief and learning outcomes so that I aim to meet each point made. I know that it might be impossible to cover absolutely everything but I shall try my best! I would also like to look at existing products to see how other designers tackled similar briefs.
[2] Develop effective communication skills through the medium of [specialist] graphic design.
This is quite new to me as I haven't had this learning outcome before, so I'm assuming what they mean by "effective communication skills" is asking for feedback from both my classmates and the public and to write them down so that I can show how they have helped me through my designing process.
Level: Honours
Date Set: 30.09.2013
Date Due: Part 1: 16.12.13 and full submission 23.01.14
Preamble
This module is designed to encourage and enable students to use graphic design and the 'client' to expand and develop their professional style and to produce bodies of work for public scrutiny and evaluation. The module will enable students to synthesise theoretical, conceptual and technical skills gained during the programme to manage projects in a variety of areas of design practice and produce appropriate practical solutions.
The brief is designed in such a way as to allow open interpretation within the given theme and allow flexibility within chosen pathways. To ensure clear direction and intent from the outset of the course, you will need to determine and agree with the teach staff, your chosen pathway, i.e. typography, illustration, etc.
The Brief
The 'weight' of the dissertation that you have chosen will determine how many of the themes you will have to cover. The following indicates how many themes you are to choose:
Title
Pathway Option A -
Dissertation - 15 credits (3000-4000 words)
Advance Professional Practice - 60 credits (4 projects)
Major Project - 45 credits
Pathway Option B
Dissertation - 30 credits (5000-6000 words)
Advanced Professional Practice - 45 credits (3 themes)
Major Project - 45 credits
Pathway Option C
Dissertation - 45 credits (7000-8000 words)
Advanced Professional Practice - 30 credits (2 themes)
Major Project - 45 credits
Choose theme(s) from the following:
Arrival
Identity
Words
Conflict
Adventure
Home
Conclusion:
With all of this in mind, I will now need to decide which of the themes to choose which I shall do by creating mind maps of each one. Luckily the brief is allows for open interpretation so that I could create something that I'm interested in.
Learning Outcomes
Here are the learning outcomes for the APP, and I have analysed each one just beneath it.
[1] Gain an understanding of the needs and requirements of professional practice.
I am doing this by analysing the design brief and learning outcomes so that I aim to meet each point made. I know that it might be impossible to cover absolutely everything but I shall try my best! I would also like to look at existing products to see how other designers tackled similar briefs.
[2] Develop effective communication skills through the medium of [specialist] graphic design.
This is quite new to me as I haven't had this learning outcome before, so I'm assuming what they mean by "effective communication skills" is asking for feedback from both my classmates and the public and to write them down so that I can show how they have helped me through my designing process.
Tuesday, 1 October 2013
Dissertation And APP Timetable
I have created a timetable to help me juggle all of these projects at once, as it was extremely helpful to me last year when I was working on my FMP alongside my Portraits project.
APP: Figuring Out My Interests (Possible Ideas)
Figuring Out My Interests
Alongside my dissertation I shall be working on my APP (Advanced Professional Practise). Before I want to even think about what kind of products I'd like to produce in relation to the brief, I will create a list of all that I'm interested in. I'm going to go as broad as I like, because when everything comes together there 'should' be some connection between my interests.
This is quite different to how I normally approach the brief, and it's mainly because we weren't instructed on what to produce by were given a list of themes: Arrival, Identity, Words, Conflict, Adventure and Home. So hopefully my list of interests would be able to adapt to these themes!
Image Sources: J.R.R. Tolkien: "The Hobbit"; George R.R. Martin: "A Game of Thrones; Magazine spread of Sayoko Ozaki from Happie NUTS; 11 Untranslatable Words: http://blog.maptia.com/posts/untranslatable-words-from-other-cultures; Natasha Cousens: "Life's Breath Entwined" http://natashacousens.com/; Homer, "The Illiad"; Jacopo Tintoretto: "Athene and Arachne" http://www.jacopotintoretto.org/;
JDarnell: "The Little Mermaid" http://jdarnell.deviantart.com/; Feross Aboukhadijeh: "Travels in Japan" http://feross.org/japan/; Schin Loong (Luciole): "The Four Beauties" http://luciole.deviantart.com/
1. Reading
I love reading; I had even managed to go through most of the books in the children's department in my library's hometown, and even though I have forgotten most of those stories I can still remember some of the plots. They were mostly fantasy and how-to guides, and above are a few of my current favourites (although I have included The Hobbit which I read as a child).
2. Art & Illustration
Alongside being obsessed with reading, I really enjoy drawing and try to find as much time for it as I can during my spare time. I love Art Nouveau as well as "pretty" artwork, and am a great admirer for digital art (although I'm not that brilliant at it myself).
Alongside my dissertation I shall be working on my APP (Advanced Professional Practise). Before I want to even think about what kind of products I'd like to produce in relation to the brief, I will create a list of all that I'm interested in. I'm going to go as broad as I like, because when everything comes together there 'should' be some connection between my interests.
This is quite different to how I normally approach the brief, and it's mainly because we weren't instructed on what to produce by were given a list of themes: Arrival, Identity, Words, Conflict, Adventure and Home. So hopefully my list of interests would be able to adapt to these themes!
Image Sources: J.R.R. Tolkien: "The Hobbit"; George R.R. Martin: "A Game of Thrones; Magazine spread of Sayoko Ozaki from Happie NUTS; 11 Untranslatable Words: http://blog.maptia.com/posts/untranslatable-words-from-other-cultures; Natasha Cousens: "Life's Breath Entwined" http://natashacousens.com/; Homer, "The Illiad"; Jacopo Tintoretto: "Athene and Arachne" http://www.jacopotintoretto.org/;
JDarnell: "The Little Mermaid" http://jdarnell.deviantart.com/; Feross Aboukhadijeh: "Travels in Japan" http://feross.org/japan/; Schin Loong (Luciole): "The Four Beauties" http://luciole.deviantart.com/
1. Reading
I love reading; I had even managed to go through most of the books in the children's department in my library's hometown, and even though I have forgotten most of those stories I can still remember some of the plots. They were mostly fantasy and how-to guides, and above are a few of my current favourites (although I have included The Hobbit which I read as a child).
2. Art & Illustration
Alongside being obsessed with reading, I really enjoy drawing and try to find as much time for it as I can during my spare time. I love Art Nouveau as well as "pretty" artwork, and am a great admirer for digital art (although I'm not that brilliant at it myself).
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